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It has been more than a decade since the release of Kingdom Hearts 2 and yet the third mainline game in the series has still yet to come out. Instead, Square Enix has provided fans with a number of prequels and side games, along with the recent HD releases of the series. While Kingdom Hearts 3 isn’t quite ready yet, Kingdom Hearts HD 2.8 Final Chapter Prologue is here to bridge that final gap that leads to the much awaited conclusion of the trilogy.

The two previous Kingdom Hearts HD collections both released on PS3, with PS4 releases coming soon, and each included two playable games and a cinematic movie based on another game in the series. Kingdom Hearts HD 2.8 Final Chapter Prologue handles it a little differently though with a completely new “game,” an HD remaster of one game, and a cinematic movie.

Kingdom Hearts 0.2: Birth By Sleep – A Fragmentary Passage is the entirely new content found in Kingdom Hearts HD 2.8, though it seems to fall somewhere in between a demo and a full game. 0.2: Birth By Sleep follows up on Kingdom Hearts: Birth By Sleep, specifically the secret ending that was added to the Final Mix version of the game, which follows Aqua’s journey in the realm of darkness.

Kingdom Hearts 0.2: Birth by Sleep – A Fragmentary Passage, was created specifically for this compilation and follows Aqua after the dramatic events of Kingdom Hearts Birth by Sleep. Finally, “Kingdom Hearts Back Cover” is a feature length movie that reveals some fascinating secrets about the fabled Keyblade Masters. Kingdom Hearts Coded Apk Average ratng: 3,7/5 7135 votes OverviewA remake of a previously Japan-only Kingdom Hearts mobile game for DS. It takes place after the events of Kingdom Hearts II, but retraces past events. Tagline Kingdom Hearts Re:coded is a full remake of Kingdom Hearts coded released on the Nintendo DS. It was one of the two titles being worked on by the Kingdom Hearts team, as hinted at in the Kingdom Hearts Birth by Sleep Ultimania.

Almost serving as a testing ground for Kingdom Hearts 3, 0.2: Birth By Sleep utilizes the Unreal 4 Engine that 3 is also using, which also provides the best looking Kingdom Hearts experience to date by far. Aqua’s character animation and movement around the few worlds found in the game are smooth and seamless, while perfectly blending into the alluring environments that feature varying color tones.

The combat system builds on the one found in the original Birth By Sleep, which itself was fairly close to the mainline series combat. Command Styles and Shotlocks return with the former playing a very big role throughout the experience, especially near the end. Flowmotion is also introduced as well, though it is used very sparingly compared to its debut in Kingdom Hearts: Dream Drop Distance. Aqua’s double jump attack has her bouncing all over the place in battle, which helps to make the scale of the battles feel larger than ever, especially in a few of the boss fights.

0.2: Birth By Sleep features a few bosses for you to fight, though some are variations of earlier fights. These boss fights definitely have a high level of difficulty, especially when playing on Proud Mode, but they each have a strategy that the player can work to figure out to make it a little easier. Due to the worlds you visit themselves basically being small fractured areas, these bosses are all original to the series, with them really seeming to set the stage for some of the massive boss battles shown in trailers for Kingdom Hearts 3.

Lasting about the length of a full scale world in other Kingdom Hearts games, 0.2: Birth By Sleep will last you somewhere between two to three hours if playing straight through. If playing on Proud Mode and searching for all the treasures available, it can take a little longer, but it definitely isn’t the longest of experiences. What does help to extend the length of the game a bit is the objective system, which has you completing certain tasks that will then unlock cosmetic items that you can equip on Aqua. However, not even including the objectives, the story content and gameplay found here is top notch and serves as an excellent lead-in to Kingdom Hearts 3.

Also included is the full HD remaster for Kingdom Hearts: Dream Drop Distance, which originally released for the Nintendo 3DS. While this game was on a handheld, it was the closest thing to an actual sequel to Kingdom Hearts 2 that had been released to date. Dream Drop Distance was a first in the series, as it has you controlling Sora and Riku right out the gate, with you alternating between the two throughout the game. The drop meter that counts down the switching between the two can get a little annoying at first, as you are forced to switch from one to the other if it runs out, but it’s still a solid enough mechanic that creates some innovative situations.

Kingdom Hearts: Dream Drop Distance was obviously very limited visually on the 3DS, but the job they did to remaster this for the PS4 looks magnificent. It obviously doesn’t look anywhere near as good as 0.2: Birth By Sleep or the upcoming Kingdom Hearts 3, but it still looks superb. The performance is also top notch, as there didn’t seem to be any issues with slowdown in the large crowds of enemies, which is very important in a game such as this.

An excellent lead-in to Kingdom Hearts 3

Kingdom Hearts: Dream Drop Distance on 3DS utilized the touchscreen a little bit, with most of it involving the Dream Eaters. This is just integrated into the main menu now, with you able to pull up and train with your Dream Eaters there using the analog stick. The only real downside is that you cannot switch in and out your Dream Eaters quite as easily as before, but it still isn’t much of a problem. In addition, Reality Shifts also had to be adjusted to be used without the touchscreen, which are also still pretty simple to pull off.

The Dream Eater system itself may still be a bit complicated with the Ability Links, but it has a quite a bit of depth and pays off handsomely in how much they can help you in the game. Combining these with the FlowMotion combat that has you bouncing off of enemies and other objects to use special attacks provides the player with a really robust all around battle system that is still just as fun as it was on 3DS.

Kingdom Hearts Apk Download

As with the previous two Kingdom Hearts HD collections, Kingdom Hearts HD 2.8 also includes a close to full length cinematic movie. Rather than being based completely on a handheld game like with 358/2 Days and Re:Coded, Kingdom Hearts χ Back Cover serves as more of a companion movie alongside Kingdom Hearts χ that initially released as a browser game and was later remade for mobile platforms. χ Back Cover focuses on the five Foretellers, which precede even the Keyblade War told in the other games. While it can be watched straight through, it is also available in chapters for you to enjoy, though is is kind of frustrating that there is no fast forward option. The cinematic movie is rendered using the same technology as in Kingdom Hearts 3 as well, so just like 0.2: Birth By Sleep, it looks absolutely spectacular.

The Verdict

Kingdom Hearts 3 seems as if it may finally be coming in the relatively near future and Kingdom Hearts HD 2.8 Final Chapter Prologue serves as an excellent appetizer for those waiting. Dream Drop Distance is better than ever in its HD remaster here and χ Back Cover is a great representation of the universe of the browser based game in cinematic form. The grand attraction here however is the brand new 0.2: Birth By Sleep -A Fragmentary Passage that, albeit fairly short, gives players a true glimpse into the future, making Kingdom Hearts HD 2.8 Final Chapter Prologue a must buy for any Kingdom Hearts fan.

- This article was updated on:February 28th, 2017

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Kingdom Hearts HD 2.8 Final Chapter Prologue

  • Available On: PlayStation 4
  • Published By: Square Enix
  • Developed By: Square Enix
  • Genre: Action RPG
  • US Release Date: January 12th, 2017
  • Reviewed On: PlayStation 4
  • Quote: 'Kingdom Hearts 3 seems as if it may finally be coming in the relatively near future and Kingdom Hearts HD 2.8 Final Chapter Prologue serves as an excellent appetizer for those waiting.'
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Kingdom Hearts Mobile is a service released in Japan for the Docomo Prime Series-P-01A cell phones. It does not contain any developments to the overall story of the Kingdom Hearts series, but instead is a portal where people can play minigames or download ringtones, wallpapers, and other things related to the Kingdom Hearts series.

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Kingdom Hearts coded
Developer(s)Square Enix
h.a.n.d.(Nintendo DS)
Publisher(s)Square Enix
Director(s)Tetsuya Nomura
Jun Kato
Hiroyuki Itou
Producer(s)Kakuko Obinata
Designer(s)Tetsuya Nomura
Writer(s)Yukari Ishida
Harunori Sakemi
Composer(s)Yoko Shimomura
SeriesKingdom Hearts
Platform(s)NTT docomo
Nintendo DS(Re:coded)
Release
  • Kingdom Hearts coded
    DoCoMo
    Pre-Install Episode
    Episode 1
    Episode 2
    • JP: July 8, 2009[2]
    Episode 3
    Episode 4
    Episode 5
    Episode 6
    • JP: November 26, 2009[6]
    Episode 7
    Episode 8
    Kingdom Hearts Re:coded
    • JP: October 7, 2010[9]
    • NA: January 11, 2011[8]
    • AU: January 13, 2011
    • EU: January 14, 2011[10]
Genre(s)Action role-playing, puzzle
Mode(s)Single-player

Kingdom Hearts Coded,[a] stylized as Kingdom Hearts coded, is an episodicaction role-playingpuzzlevideo game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake entitled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3 and PlayStation 4. Graveyard keeper torrent.

The gameplay is centered mostly around puzzle solving, with action-RPG gameplay elements, similar to previous Kingdom Hearts games. Mini-games and platforming are also featured, with three dimensional backgrounds and two dimensional characters. In mid-2007, game director Tetsuya Nomura decided to create a Kingdom Hearts spin-off for mobile phones that would have a different gameplay style than previous titles and allow players to explore the game like a playground. The game was originally released in eight parts and one preview to mobile phone gamers from June 2009 to January 2010. To reach a wider audience, it was remade for the Nintendo DS and released internationally.

Kingdom Hearts coded is the fourth installment in the Kingdom Hearts series and is set after Kingdom Hearts II. Jiminy Cricket's journal, chronicling Sora's fight against the Heartless and Organization XIII, is found to have two secret messages written by persons unknown, and after the journal is digitized for further analysis, the contents become corrupted. This leads king Mickey and his friends to make a digital Sora to enter and repair the journal so that the meaning of the hidden messages can be deciphered. The game received mixed reviews, with critics praising the graphics and gameplay variety, but panning the story, camera and controls.

  • 2Plot
  • 4Development

Gameplay[edit]

Sora fighting Heartless in Traverse Town in Kingdom Hearts coded

Kingdom Hearts coded is a puzzle game with action elements mixed into the gameplay,[11] which is similar to the action-RPG style of the previous titles in the series. It also features a similar interface with fight, item, and 'magic' in the command window.[12][13] There are also minigame and platforming elements.[14] The game features a mix of different graphic styles, with three-dimensional backgrounds and two-dimensional characters.[11] The initial trailer showcased the main character, Sora, in dungeons with floating red and black blocks. Battles feature a 'debugging' mode to remove the blocks in order to progress towards enemies.[12][13] Blocks are also used to solve puzzles or reach higher ground.[13]Edu games bobby bola gratis.

Kingdom Hearts Re:coded has an added system to incorporate multiplayer experiences called 'tag mode'.[15] If other Nintendo DS players are nearby, they do not need to be playing the game and they will be registered in the game as 'ghosts'.[15]

Plot[edit]

Setting[edit]

Kingdom Hearts
chronology

The game is set after Kingdom Hearts II and follows the story of Jiminy Cricket, Mickey Mouse, Donald Duck and Goofy in Disney Castle.[11][16] In the game, players progress through a series of levels which are virtual representations of worlds contained within the digitized version of Jiminy's journal from the first Kingdom Hearts game, and are arranged according to the order in which Sora visited the worlds originally in Kingdom Hearts.[17] These virtual worlds are based on various locales from many Disney animated films as well as original worlds seen in the first game of the series, including Destiny Islands, Traverse Town, Wonderland in Alice in Wonderland, Olympus Coliseum in Hercules, Agrabah in Aladdin and Hollow Bastion. Castle Oblivion also appears as the game's final level.[5]

Characters[edit]

Artwork of the cast of Kingdom Hearts coded. (From left to right)
(Bottom Row) Donald Duck, King Mickey, Jiminy Cricket, Goofy
(Middle Row) Kairi, Sora, Riku
(Top Row) An Organization XIII Member (Roxas)

The main protagonist and sole player character of the game is an artificially intelligent virtual avatar of Sora, occasionally referred to in-game as 'Data-Sora', created from the data from Jiminy's journal entries. Because the game's setting is based on the first game, (rewritten as 'Their hurting will be mended when you return to end it' in Re:coded). King Mickey digitizes the contents of the journal to investigate this message, only to find the datascape has been corrupted with bugs, which take the form of red-and-black blocks and Heartless. Mickey creates a virtual Sora named 'Data-Sora' to guide him through the datascape's multiple worlds and debug the journal by destroying the blocks and digitized Heartless that appear.[2][17][19]

While this happens, Mickey, Donald, Goofy, and Jiminy are imported into the datascape by an avatar of the journal's uncorrupted data, which takes the form of a virtual Riku, to better assist>EpisodeDateRef.Preview episodeNovember 18, 2008[24]1. Destiny IslandsJune 3, 2009[1]2. Traverse TownJuly 8, 2009[2]3. WonderlandAugust 5, 2009[3]4. Olympus ColiseumSeptember 17, 2009[4]5. AgrabahOctober 15, 2009[5]6. Hollow Bastion - FormerNovember 26, 2009[25]7. Hollow Bastion - LatterDecember 26, 2009[25]8. Castle OblivionJanuary 28, 2010[26]

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Development[edit]

In mid-2007, Nomura mentioned a desire to create a spin-off Kingdom Hearts game on a mobile platform and wanted it to play slightly different than other titles in the series.[27] The game's concept was devised by Nomura, who wanted to make the game feel like a 'playground' for fans. Tabata originally thought the plan was terrible, but still interesting.

Apk

The story was initially supposed to be 'fluid' and did not fit into the chronology of the Kingdom Hearts series, but later developers tied the games final chapters into Birth by Sleep and 358/2 Days.[28] The development team planned to make use of mobile phones communication abilities to facilitate interaction between players.[18]Coded was developed with 3D and 2D graphics to have the game available on a range of mobile phones for distribution overseas.[11] The game was designed around hardware that was more powerful than any yet available, like Final Fantasy Agito, but developer were not as aggressive with this boundary-pushing with Coded to help it spread to overseas markets where mobile phones were not very powerful in terms of hardware.[13] Early screenshots showed the game in a wide screen format, based on the idea that more future models will feature a swivel screen.[13] Few mobile phones, however, were able to support the games technical specifications, so the planned expansion to other Japanese phone carriers and to the United States were not possible.[29]Pikuniku download for mac.

It was announced alongside Kingdom Hearts Birth by Sleep and Kingdom Hearts 358/2 Days at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater.[30] New trailers were shown at the 2008 Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008.[14][31] Playable demonstrations, as well as new trailers, were available at the 2008 Tokyo Game Show in October 2008 and the 2009 Jump Festa in December 2008.[32][33] Early trailers highlighted coded's gameplay, while later ones focused more on the game's story, which would fill in some plotholes present in the first Kingdom Hearts game.[32]

Coded was first released pre-installed on the Docomo PRIME Series 'P-01A' mobile phone.[34][35] Because many mobile games offer free content, Nomura planned to try a new business model from Square Enix's usual practice in order to lower barriers to entry.[13] Included one the phone was an online mobile phone portal called Kingdom Hearts Mobile which will allow users to create avatars and play minigames.[17][36] As mobile phone technology improved, the development team planned on adding online gameplay.[28] The game was discontinued for download on Japanese mobile phones on April 30, 2013.[37]

Kingdom Hearts Re:coded[edit]

In May 2010, the new English voice actor for Jiminy Cricket, Phil Snyder, who took over the role after the death of Jiminy's former voice actor Eddie Carroll, wrote on his official website that he was recording his first voice work for the game Kingdom Hearts Re:coded; it was speculated to be a remake of Coded in the same way Kingdom Hearts Re:Chain of Memories brought Kingdom Hearts: Chain of Memories to the PlayStation 2.[38] However, it remained unconfirmed until Re:coded was presented at E3 2010.[39]

Game director Tetsuya Nomura wanted to re-release Kingdom Hearts: coded, and considered releasing the game on the Wii though the Wiiware virtual game store, which would then allow players to download the game in chapters just like the mobile phone original.[28] Nomura's prime reason for wanting to re-release the game was to reach a broader audience however, so the Nintendo DS, being the most popular portable video game system in America and Europe, was chosen.[28] The development team originally planned on simply re-releasing the game, but after they selected software developer h.a.n.d., who had done an 'excellent' conversion of Kingdom Hearts 358/2 Days, they began to consider a remake.[28] At first, Nomura asked for an 'as is' recreation of the original game, and when the game cartridge was still not full, he asked for a full 3D remake.[15][28] Development took almost a year, and h.an.d. told Nomura that the task was 'nearly impossible'.[28] The scale of the game grew so large that the Square Enix team in Osaka that had worked on Kingdom Hearts Birth by Sleep was brought in to assist.[28]

The lower screen on the Nintendo DS was used for the gameplay panel like Kingdom Hearts: 358/2 Days.[28] The gameplay mechanics of the game were completely changed from the original: the lack of an analogue control stick on the Nintendo DS was a 'challenge' according to Nomura, leading to a more simplified combat system and mechanics that borrowed from Birth by Sleep.[15][40] The story of the remake did not change, although more scenes were added, including a new secret movie and a few hints about the then-unreleased Kingdom Hearts 3D: Dream Drop Distance.[29] Gameplay elements from other titles in the series were also used, including the leveling system from 358/2 Days, and the random encounter system from Kingdom Hearts Mobile.[15] The game was released in Japan on October 7, 2010,[9] in North America on January 11, 2011[41] and Europe on January 14, 2011.[10]

Kingdom Hearts HD 2.5 Remix[edit]

In the credits of HD 1.5 Remix, clips of Kingdom Hearts Re:coded were shown, hinting at its inclusion in another collection.[42] On October 14, 2013, Square Enix announced that Re:coded would be part of the Kingdom Hearts HD 2.5 Remix collection, released exclusively on the PlayStation 3. Due to the games touch screen use on the Nintendo DS, console conversion was ruled out as it would necessitate a full remake.[43] Two additional hours of cinematics were created for the game to cover the entire story and show the game's connections to other Kingdom Hearts titles.[44] The collection features the game as HD cinematics, much like 358/2 Days was in the HD 1.5 Remix collection. The collection also includes both Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in HD and trophy support.[42] Additional events occur in the cinematic scenes not seen in the original, with new voice acting, orchestrated audio, and including new battle scenes and a scene that ties Re:coded and Dream Drop Distance together.[45][46] The collection was released in Japan on October 2, 2014,[47] North America on December 2, 2014,[48] Australia on December 4, 2014,[49] and Europe on December 5, 2014.[48]

Reception[edit]

Reception[b]
Aggregate score
AggregatorScore
Metacritic66/100[50]
Review scores
PublicationScore
1UP.comB+[51]
Game Informer6.75/10[52]
GameSpot6.5/10[53]
IGN8.0/10[19]
Nintendo Power8/10[54]
ONM79%[55]

Prior to Coded's release, Jeremy Parish of 1UP.com praised the game's graphics and scope. He stated the graphics were comparable to those of the PlayStation Portable and commented that coded was a sign of mobile games turning into 'full-fledged' games.[56] 1UP.com's Kevin Gifford commented that the game deserved the attention of video game enthusiasts, and praised its features: the themes and the online mobile phone portal.[36]

Kingdom Hearts Re:coded received mixed reviews. IGN praised the gameplay variety and graphics, but criticized the story and platforming.[19]GameSpot said that 'Frustrating platforming and a tepid narrative mar this journey into classic Kingdom Hearts realms.'[53]Game Informer called the game 'The most skip-worthy entry in the series'.[52]Nintendo Power said it was 'the best 'Kingdom Hearts' game to yet grace a Nintendo platform.'[54]Official Nintendo Magazine stated that 'While it may suffer from some unforgivable camera problems, it is a decent game for Kingdom Hearts fans and will keep them entertained until Dream Drop Distance comes out'.[55]

VentureBeat reviewed the HD 2.5 Remix, and called the Re:coded part of the game collection as a long and not particularly interesting retread of plot points from the original Kingdom Hearts, further complicated by elements added from other games and containing many complex subplots.[57]Game Revolution called the movie 'boring', as the cut scenes were intended to fill in between sections of gameplay and never as a film unto itself.[58]

Notes[edit]

  1. ^キングダム ハーツ コーデッド (Kingudamu Hātsu Kōdeddo)
  2. ^Unless otherwise noted, review scores are for the Nintendo DS version.

References[edit]

  1. ^ ab'キングダム ハーツ coded' (in Japanese). Square Enix. Archived from the original on April 3, 2016. Retrieved August 16, 2009.
  2. ^ abc『キングダム ハーツ コーデッド』第2章の配信がスタート (in Japanese). Famitsu. July 8, 2009. Retrieved August 16, 2009.
  3. ^ ab『キングダム ハーツ コーデッド』第3章が配信開始! (in Japanese). Famitsu. August 5, 2009. Retrieved August 16, 2009.
  4. ^ ab『キングダム ハーツ コーデッド』第3章が配信開始! (in Japanese). Famitsu. August 18, 2009. Retrieved September 18, 2009.
  5. ^ abcd'Message from the KINGDOM'KHcoded' (in Japanese). Square Enix. October 15, 2009. Retrieved October 29, 2009.
  6. ^'11/26~27発売雑誌 KHBbS&coded情報まとめ' (in Japanese). ReBirth Wings. November 26, 2009. Retrieved December 4, 2009.
  7. ^ ab'coded-07:光が強まるほどに、闇もまた強くなる…それはまるで鏡のように。' (in Japanese). ReBirth Wings. December 26, 2009. Retrieved December 28, 2009.
  8. ^Jim Reilly (October 6, 2010). 'Kingdom Hearts Re:coded Coming January - Nintendo DS News at IGN'. Ds.ign.com. Retrieved May 8, 2011.
  9. ^ ab'Kingdom Hearts Re:coded Decoded in October'. Siliconera. July 19, 2010. Retrieved July 19, 2010.
  10. ^ abAndré Silva (October 6, 2010). 'Kingdom Hearts Re:coded is coming to Europe 14th January 2011'. Twitter. Retrieved October 3, 2010.
  11. ^ abcd'Kingdom Hearts: coded (Famitsu Interview)'. Kingdom Hearts Ultimania. Retrieved May 4, 2015.
  12. ^ abcOnyett, Charles (September 19, 2007). 'TGS 2007: Three New Kingdom Hearts Titles'. IGN. Archived from the original on March 22, 2012. Retrieved September 20, 2007.
  13. ^ abcdefgGantayat, Anoop (October 2, 2007). 'Nomura Discusses Kingdom Hearts'. IGN. Archived from the original on March 22, 2012. Retrieved October 4, 2007.
  14. ^ abHaynes, Jeff (August 2, 2008). 'Kingdom Hearts Coded Trailer Impressions'. IGN. Archived from the original on August 5, 2008. Retrieved August 5, 2008.
  15. ^ abcdeSaltzman, Marc (January 10, 2010). 'Seven things you didn't know about 'Kingdom Hearts Re:coded''. USA Today. Gannett Company. Archived from the original on January 21, 2012. Retrieved May 19, 2015.
  16. ^'Kingdom Hearts シリーズ 新プロジェクト'(PDF) (in Japanese). Square Enix. Retrieved September 20, 2007.
  17. ^ abcGifford, Kevin (August 6, 2008). 'Kingdom Hearts All Over Your Cell Phone'. 1UP.com. Archived from the original on November 7, 2012. Retrieved December 14, 2008.
  18. ^ abc'Interview with Tetsuya Nomura and Hajime Tabata'. Famitsu. October 2007. p. 33. Archived from the original(translation) on June 13, 2008. Retrieved August 20, 2008.
  19. ^ abcdDeVries, Jack (January 10, 2011). 'Kingdom Hearts Re:coded Review'. IGN. Retrieved April 28, 2015.
  20. ^Hatfield, Daemon (October 9, 2008). 'TGS 2008: Square Enix Closed Mega Theater Exposed'. IGN. Archived from the original on January 15, 2009. Retrieved December 14, 2008.
  21. ^ abSquare Enix, h.a.n.d. (January 11, 2011). Kingdom Hearts Re:coded. Nintendo DS. Square Enix. Mickey: Yen Sid. I think we're finally close to figuring out where Ven's heart is. / Yen Sid: Is that so? Then that leaves only Terra. / Mickey: Right. And we gotta save all three of 'em.
  22. ^ abSquare Enix, h.a.n.d. (January 11, 2011). Kingdom Hearts Re:coded. Nintendo DS. Square Enix. Yen Sid: Mickey, please summon Sora hither. Riku as well. / Mickey: Of course, but.why? / Yen Sid: To show us the Mark of Mastery.
  23. ^Square Enix, h.a.n.d. (January 11, 2011). Kingdom Hearts Re:coded. Nintendo DS. Square Enix. Mickey: Xehanort? But his two halves are gone. There was Ansem, who commanded the Heartless.and Xemnas, who commanded the Nobodies. Didn't Sora defeat them both? / Yen Sid: Correct, those two met their end. However, therein lies exactly our problem. Their destruction now guarantees the original Xehanort's reconstruction. /./ In short.this means Master Xehanort will return.
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  26. ^'KHcoded遂に最終章配信' (in Japanese). Square Enix. January 27, 2010. Retrieved March 7, 2016.
  27. ^Ransom-Wiley, James (May 4, 2007). 'Next Kingdom Hearts to be portable spin-off, not KHIII'. Joystiq. Retrieved September 22, 2007.
  28. ^ abcdefghiキングダム ハーツ Re:コーデッド アルティマニア [Kingdom Hearts Re:Coded Ultimania]. Kingdom Hearts Ultimania (in Japanese). Square Enix. November 4, 2010. ISBN4-7575-3050-1. Archived from the original on April 3, 2016. Retrieved March 30, 2016.
  29. ^ abAnoop Gantayat. 'Tetsuya Nomura Talks Kingdom Hearts Re:Coded'. andriasang.com. Archived from the original on June 26, 2010. Retrieved May 4, 2015.
  30. ^『キングダム ハーツ』新プロジェクトも明らかに! (in Japanese). Famitsu. September 20, 2007. Archived from the original on August 15, 2008. Retrieved September 23, 2007.
  31. ^Gantayat, Anoop (December 2, 2007). 'Square Enix Unveils Jump Festa Lineup'. IGN. Retrieved December 12, 2007.
  32. ^ abTanaka, John (October 10, 2008). 'TGS 2008: Nomura on Square Enix Closed Theater'. IGN. Retrieved December 14, 2008.
  33. ^Winkler, Chris (December 2, 2008). 'Square Enix Announces JUMP Festa Line-up'. RPGFan. Retrieved December 14, 2008.
  34. ^'Docomo Prime series P-01A: 搭載コンテンツ' (in Japanese). NTT docomo. Archived from the original on December 7, 2008. Retrieved November 25, 2008.
  35. ^'Docomo Prime series Products'. NTT docomo. Archived from the original on December 7, 2008. Retrieved May 5, 2015.
  36. ^ abGifford, Kevin (October 22, 2008). 'Why You Should Care About Kingdom Hearts Coded'. 1UP.com. Archived from the original on May 23, 2011. Retrieved December 14, 2008.
  37. ^'サイト終了のお知らせ' (in Japanese). Square Enix. Archived from the original on April 3, 2016. Retrieved March 7, 2016.
  38. ^Phil Snyder. 'Official Site for Phil Snyder'. Archived from the original on June 10, 2010. Retrieved May 30, 2010.
  39. ^Square Enix, Inc. 'SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010'. Retrieved June 9, 2010.
  40. ^Spencer (June 16, 2010). 'Kingdom Hearts Re:coded Is A Full Remake'. Siliconera. Retrieved May 20, 2015.
  41. ^'KINGDOM HEARTS RE:CODED CONFIRMED FOR RELEASE JANUARY 11, 2011'. Square Enix. October 6, 2010. Retrieved October 6, 2010.
  42. ^ abKarmali, Luke (October 14, 2013). 'Kingdom Hearts HD 2.5 Remix coming to PS3 in 2014'. IGN. Retrieved October 14, 2013.
  43. ^'Kingdom Hearts: The Interview'. Everybody Plays. December 8, 2014. Retrieved May 19, 2015.
  44. ^Hayden, Nicola (June 11, 2014). 'E3 2014: Did You Miss the Interview with Kingdom Hearts HD 2.5 ReMIX's Co-Director?'. Push Square. Gamer Network. Retrieved May 20, 2015.
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Kingdom Hearts Coded Youtube

Whether or not you like its doofy writing or calculated Disney licensing, Kingdom Hearts has always been refreshing in the face of the stridently grimdark self-seriousness of other big-budget console games. Soon, the industry’s collective unicorn chaser will be available on the go: in an interview with Japan’s Famitsu Weekly, veteran series director Tetsuya Nomura let slip that a Kingdom Hearts game is in the works for mobile.

While discussing possible announcements at Square Enix’ upcoming D23 Expo later this year, Nomura explained that “Development on Kingdom Hearts III is going smoothly, but there will also be new announcements connected to it.'

“As one of those new announcements, I think we should be able to announce a smartphone-specific development for the series in short order.'

It’s never a guarantee that Square Enix localizes his Japanese iOS titles, but Kingdom Hearts is one of its tentpole series: I’m guessing it eventually comes westward. Nomura was a producer on The World Ends With You($17.99), which was excellent, but he also produced Final Fantasy: All the Bravest(Free), which was vile. When and if we catch sight of Sora and Riku on American soil, temper expectations accordingly.

Here’s the Kingdom Hearts III announcement trailer from last year’s E3, just for reference.

Coded

Surprisingly, this isn’t Kingdom Hearts‘ first attempt at a mobile game. Kingdom Hearts coded was a puzzle game that came out in 2008, exclusively for users of NTT DoCoMo, a Japanese cell phone provider. (It was later re-made for the Nintendo DS and called (lol) Kingdom Hearts re:coded.)

More recently, news came out last month of a canceled Kingdom Hearts game for iOS and Android, subtitled “Fragmented Keys.' The game was axed early in development in 2013, but would have featured Disney properties like Frozen, Wreck-it Ralph, and the recently-acquired Star Wars

The highly anticipated Kingdom Hearts III, meanwhile, is being developed for Xbox One and PlayStation 4.